At http://www.beaverprojects.com

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A green surface with a green smell of newly mowed grass provides a tactile as well as abstract sensation of a landscape both well-known and unreal. Every day during the exhibition period the surface will be painted with green chlorophyll extracted from grass. As the chlorophyll fades and changes colour, and one opaque layer is covered by another, patterns reminiscent of a landscape will begin to emergence.

Computer generated landscapes in films and computer games increasingly influence the way we imagine alternatives to our present day lives. In collaboration with Ardor3D, who have worked with among others NASA, the artists have developed a real-time 3D programme. On a flat-screen panel continents emerge on one globe after another in an infinite series of alternative worlds. Each potentially inhabitable world is a unique computer generated model and exists only while it is observed.

During the exhibition a printer will print out emails describing fictional events taking place on Amager. These messages will simultaneously be sent to random email addresses in the local Amager area close to the Gallery. Each email contains a unique, computer generated text, announcing fictional construction projects ranging from the plausible to the fantastic. These spam mails to strangers will become part of the ongoing re-imagining of Amager carried on by local government, private enterprise and other forces: What used to be a mixed working class and industrial area is turning into an up-scale residential area.

See an example of the press-releases here.

A tangible piece of immediate unreality - a fragment of a much larger ornamented architectural structure - cuts through the walls of the gallery forming an inaccessible space within. This wall can be seen as a piece of utopian architecture or a fragment of a computer game. It draws equal inspiration from computer games and Russian Agitprop, thus commenting on the ways in which heroic utopian ideas live on in computer games and other elements of popular culture.

 
Page last modified on January 20, 2011, at 11:52 PM